This is my second project, a Sci-Fi modular environment made in Unreal Engine 5. I made this at the master's degree of Art for Videogames in Florida Universitaria. The environment is composed of 5 modules with 4k set of textures each, also I have used some decals to vary the roughness information and add dirt in certain places. The lighting is in realtime with lumen, I used some lighprofiles to make the ligh more realistic. Based on Sergey Tyapkin's work…