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FLOCKING - CONTROLS: PART 2 - ames Willmott describes how to use Flocking in LightWave 11. Flocking allows easy creation of realistic, natural motion for all kinds of applications such as; birds, bees, planes, fleets of ships, hordes of beasts, missiles or anything else requiring motions that would be difficult to animate by hand.

CONTROLLING INSTANCES WITH WEIGHT MAPS -- Make a field of grass by instancing a single blade over the surface of another object. Also covers the basics of weight maps and deformations to control instances.

LightWave 11.5 - Creating ground fog using the new fog texture feature video tutorial from Kevin Phillips.

BULLET DYNAMICS BODY HORROR - Use bullet dynamics in LightWave 11.6 to create the effect of a head emerging from a stomach. www.lightwave3d.com