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‘Oscillate’ - Thesis Animation of Sine Waves by Daniel Sierra

‘Oscillate’ - Thesis Animation of Sine Waves by Daniel Sierra

This video covers Packed Primitives in Houdini 13 and their usage in Instancing. This video is a more detailed explanation of a topic that is covered in brief in the Floating Islands training series.     Packed Primitives are a new form of geometry type that was introduced in Houdini 13. You can think of them as proxies. This video covers the various ways in which you can create them and use them for large scale instancing.    The second part of this tutorial is now online. It covers certain…

This video covers Packed Primitives in Houdini 13 and their usage in Instancing. This video is a more detailed explanation of a topic that is covered in brief in the Floating Islands training series. Packed Primitives are a new form of geometry type that was introduced in Houdini 13. You can think of them as proxies. This video covers the various ways in which you can create them and use them for large scale instancing. The second part of this tutorial is now online. It covers certain…

Houdini Training - Geometry 01 - Components of Geometry

Houdini Training - Geometry 01 - Components of Geometry

Houdini digital asset for create bricks geometry

Houdini digital asset for create bricks geometry

Houdini 3d Building a UV Deformer how to make use of the UV space to project 2D knitting loops to 3D surfaces of an animated geometry

Houdini 3d Building a UV Deformer how to make use of the UV space to project 2D knitting loops to 3D surfaces of an animated geometry

Part of a series of explorations based on audio and geometry. In Houdini the audio is generated from 3D geometry. As the particles collide they create an audio pulse…

Part of a series of explorations based on audio and geometry. In Houdini the audio is generated from 3D geometry. As the particles collide they create an audio pulse…

In this quick tip video, Dobromir Dyankov shows us how to recreate Simon Fiedler's "Geoboil Setup" in Cinema 4D, which was originally made in Houdini.

In this quick tip video, Dobromir Dyankov shows us how to recreate Simon Fiedler's "Geoboil Setup" in Cinema 4D, which was originally made in Houdini.

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