Scifi corridor

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a sci - fi space station is shown in this image

This project is based on an awesome concept by Ken Fairclough, as seen here: https://www.artstation.com/artwork/xoPOX The scene was modelled in Maya, textures made in Designer, and rendered in UE4. This project was a challenge because I wanted to learn how to build an environment baking as few pieces as possible. The only assets that were baked were the door, console, and fire extinguisher; everything else uses tiling materials and trims. The substance plugin for unreal was used so that I…

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an image of some sort of equipment that looks like it could be in the future

This is my second project, a Sci-Fi modular environment made in Unreal Engine 5. I made this at the master's degree of Art for Videogames in Florida Universitaria. The environment is composed of 5 modules with 4k set of textures each, also I have used some decals to vary the roughness information and add dirt in certain places. The lighting is in realtime with lumen, I used some lighprofiles to make the ligh more realistic. Based on Sergey Tyapkin's work…

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