Procedural generation

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2015-08-30 22:29 This post explains a technique for generating randomized dungeons that was first described by TinyKeepDev here. I'll go over it in a little more detail than the steps in the original post. The general way the algorithm w...

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four different views of the same mountain in three different colors and sizes, each showing an area

In the past days I have worked on improving the terrain generation function. The basic 3D perlin noise works well to generate a generic terrain, but to get more appealing mountains, different approaches are necessary. For height maps, perlin noise can be used too, but does not look as appealing as erosion based terrain. To achieve similar looking structures, Diffusion-limited_aggregation (DLA) is the solution. The initial result looks as the upper left image. Using gaussian smoothing, the…

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an image of people walking on the side of a mountain with purple and green colors

Unexplored 2: The Wayfarer's Legacy is a stylish roguelike action RPG adventure that aims to take procedural generation to a whole new level, while also making it feel like a hand crafted experience. A sequel to Ludomotion’s highly regarded 2017 release, Unexplored 2: The Wayfarer's Legacy looks set to build on Unexplored’s innovative procedural generation

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Creative AI: Procedural generation takes game development to new worlds Procedural Generation, No Man's Sky, 3d Games, Video Game Development, Game Mechanics, Unique Trees, Games Images, First Person Shooter, Lo Fi

Artificial intelligence research is opening new avenues in the ever-evolving dance between human game developers and their algorithmically-intelligent tools. Procedural generation can now create universes, game mechanics, and even complete, standalone 2D and 3D games.

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