Frost giant

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Frost giants, called isejotunen in their own language, were large giants that lived in caverns or castles in cold, mountainous environments. Almost always evil creatures, these giants stood 20' tall and weighed around 2800 lbs. They had white skin and either blue or dirty yellow hair. In combat, frost giants would hurl rocks and then close in with battleaxes. They were immune to cold, but particularly vulnerable to fire, and had low-light vision. جون سنو, Conifer Forest, Creature Fantasy, Heroic Fantasy, Jaime Lannister, Forest Hills, 다크 판타지, Fantasy Races, Arya Stark

Frost giants, called isejotunen in their own language, were large giants that lived in caverns or castles in cold, mountainous environments. Almost always evil creatures, these giants stood 20' tall and weighed around 2800 lbs. They had white skin and either blue or dirty yellow hair. In combat, frost giants would hurl rocks and then close in with battleaxes. They were immune to cold, but particularly vulnerable to fire, and had low-light vision.

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Jarl Storvald | The hanged Three Wiki | Fandom Storm Giant Art, Half Minotaur, Chris Rahn, Half Giant, Giant Warrior, Storm Kings Thunder, Frost Giant, 다크 판타지, Fantasy Races

Jarl Storvald is the giant lord leading the Frost Giants of the North from his base of power in Svardborg and his capital ship the Krigvind. According to his brother Harshnag he was a brutal and merciless hunter, embodying all of the traits that frost giants aspire to. He seeks the Ring of Winter and developed a plan to locate it's bearer, Artus Cimber. According to the Oracle of the Eye of the All-Father he intended to bring about an age of never-ending winter.

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Storm Giant Art, Storm Kings Thunder, Ice Giant, Pathfinder Character, Storm King, Fantasy Horror, D D Monsters, Fantasy Races, Dnd Art

I had a blast working on this project. This is a game-ready asset inspired by a Forgotten realms character "Hekaton the ruler of storm giants" the design was inspired by the book cover art from "Storm King's Thunder" by Tyler Jacobson. I concepted the character further in Photoshop and ZBrush to get a detailed enough illustration to work from. My focus for this project was to push my quality in creating game-ready characters and particularly to do this successfully in Unreal Engine. To…

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