Cyberpunk 2077 city

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a city with lots of tall buildings and billboards on it's sides in the daytime

I was responsible for building different locations throughout the Night City. Small breakdown of the work I did on locations you see here: - Japan town 1,2,3,5: I build the main architecture of the large buildings - japan town 4: decorated existing architecture and added additional smaller architecture elements - industrial 1,2,3: I build main architecture and also decorated the locations. I also worked on terrain and rock formations around this area - hideout: build whole location plus the…

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a man standing on top of a building in the middle of a city at night

Description I needed a rest from my usual Mooeti routine (deserts, temples, ancient stuff etc.). And since I'm a big fan of sci-fi and cyberpunk, it was an easy choice to go opposite from natural landscapes to the big city. From ancient to future. From warm to cool colors. And latest Blade Runner trailer... damn, it was good. So here it is. My tribute to everything from Akira through Matrix, GitS straight to Blade Runner. Last but not least my recent trip to Tokyo was a hudge inspiration…

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a large red building with lots of windows and balconies on the top floor

Here is a collection of few big structures or architecture assets i was fortunate enough to be working on to bring vision of our environments to life :) I was responsible for various stages of work (various for each asset) from modelling, through texturing to final implementation and setup in engine, as well as setting the direction and providing feedback to our outsource partners. It was huge fun to work on those, and huge thanks to everyone involved in the process, as the final look in…

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an image of a futuristic city with the words super punk written in yellow on it

I had the pleasure of doing the polish and optimisation pass over the megabuildings across the city. This involved reworking the masks used to colour the buildings to support multiple schemes from one mask texture, some reworks of the modular set to accommodate greater variety and creating the distant proxy meshes for each megabuilding. - I strove to come up with an individual identity for each building that echoed the districts they appear in, that could help them serve as navigation…

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