Animation tips

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RUN CYCLE ANIMATION STUDIES HERE ARE THREE DIFFERENT STRIDES WITH VARIOUS FRAME COUNTS FOR EACH STRIDE. EACH WITH DIFFERENT KEY POSES AS WELL. EACH STRIDE REPEATS FOR THE QPPOSITE FOOT AND ARM. TAKE NOTE THAT THIS IS ONLY A REFERENCE OF HOW RUN CYCLES MAY LOOK DEPENDING ON YOUR FRAME/KEY COUNT. DRAWINGS CAN BE ALTERED AND PUSHED TO FEEL COMPLETELY DIFFERENT YET FOLLOWING THE KEY POSES. 8 FRAME 6 FRAME 4 FRAME STRIDE STRIDE STRIDE

JuanPe Arroyo on Twitter: "@e1n In this basic take i have done you can see the chart is very close, we try to get more with less, avoiding the middle passing position, keeping the cushion poses pretty close and adding a very simple follow through in arms and tail, to compensate the snappyness of the gesture. :) https://t.co/qAJqMt6TkH" / Twitter Timing And Spacing Animation, Animation Timing, Animation Tips, Principles Of Animation, Learn Animation, Animation Tools, Flash Animation, Animation Storyboard, Frame By Frame Animation

JuanPe Arroyo on Twitter: "@e1n In this basic take i have done you can see the chart is very close, we try to get more with less, avoiding the middle passing position, keeping the cushion poses pretty close and adding a very simple follow through in arms and tail, to compensate the snappyness of the gesture. :) https://t.co/qAJqMt6TkH" / Twitter

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Here's my own personal tip for using smears in animation; try not to overshoot the smear beyond the frames it is inbetween. It can give it an unsightly, wobbly and unrefined appearance. Try keep the smear within the frames it is inbetween to help it look smooth. #animation