This is an ODST from Halo. What I like from this character is how their armour is very light, allowing them to sustain heavy damage, whilst maintaining the versatility of a armour-less human. I could implement this feature into my boss, as he coud sustain heavy attacks by the player, but he could also dodge attacks as there are no limits to the bosses manoeuvrability.

This is an ODST from Halo. What I like from this character is how their armour is very light, allowing them to sustain heavy damage, whilst maintaining the versatility of a armour-less human. I could implement this feature into my boss, as he coud sustain heavy attacks by the player, but he could also dodge attacks as there are no limits to the bosses manoeuvrability.

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