Hello all, this is my first entry into what will be a series of studies on different materials, including but not limited to metals, plastics, paints, wood, refractive and SSS materials. I will continue to add to each category as I finish more examples. I do not claim that these results are scientifically accurate in look, they are only the result of personal studies and observation done outside of work, to further my own knowledge and skill. It would be great if this could help somebody…

Hello all, this is my first entry into what will be a series of studies on different materials, including but not limited to metals, plastics, paints, wood, refractive and SSS materials. I will continue to add to each category as I finish more examples. I do not claim that these results are scientifically accurate in look, they are only the result of personal studies and observation done outside of work, to further my own knowledge and skill. It would be great if this could help somebody…

Folding House, AR Design Studio, Winchester, Hampshire, UK Architecture, Architectural Drawing, Architectural Representation, Architectural Photoshop, Rendering Architecture, Architectural Renders, Atmospheric Renders, Cladding Renders, Tile Render, Modern House Photoshop Render, Sketchup, 3DS Max Render, V-Ray Render

Folding House, AR Design Studio, Winchester, Hampshire, UK Architecture, Architectural Drawing, Architectural Representation, Architectural Photoshop, Rendering Architecture, Architectural Renders, Atmospheric Renders, Cladding Renders, Tile Render, Modern House Photoshop Render, Sketchup, 3DS Max Render, V-Ray Render

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush  About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

I'm not sure to understand well but, the basemeshes were actually pretty basic. Sometimes it was just a sphere with dynamesh for the organic stuff, like the fish or the pig leg, other times it was a little bit of hard surface modeling in max then a detail pass in ZBrush About the carpets, it was really easy actually. It's done in max, with spline and soft selection. I did a quick breakdown :

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