Fixed function ray traversal and acceleration structure building hardware in a mobile GPU - http://t.co/jBD9ZBVRcm http://t.co/1EI3gPKkWA   http://blog.imgtec.com/powervr-developers/powervr-gr6500-ray-tracing  The PowerVR GR6500 GPU offers high-high-performance ray tracing, graphics and compute in a power envelope suitable for mobile and embedded use cases.

Fixed function ray traversal and acceleration structure building hardware in a mobile GPU - http://t.co/jBD9ZBVRcm http://t.co/1EI3gPKkWA http://blog.imgtec.com/powervr-developers/powervr-gr6500-ray-tracing The PowerVR GR6500 GPU offers high-high-performance ray tracing, graphics and compute in a power envelope suitable for mobile and embedded use cases.

pin 2
GLFW - a cross-platform window and event library for OpenGL that doesn't take over your event loop.  #opengl #glfw #glut #egl #glx #wgl #graphics #programming #hoogliscreenshottweaked

GLFW - a cross-platform window and event library for OpenGL that doesn't take over your event loop. #opengl #glfw #glut #egl #glx #wgl #graphics #programming #hoogliscreenshottweaked

pin 1
Realtime 3D on the Game Boy Advance

Realtime 3D on the Game Boy Advance

Ray traced eye shader running on my Nexus 4 Android phone using WebGL in Chrome.  Check out @Alexis Cox's Tweet: https://twitter.com/ahcox/status/438616139770650625

Ray traced eye shader running on my Nexus 4 Android phone using WebGL in Chrome. Check out @Alexis Cox's Tweet: https://twitter.com/ahcox/status/438616139770650625

Pinterest • The world’s catalogue of ideas
Search